Rendering processes of interactions of complex-profile bodies
Abstract
The problem of visualizing the tasks of contact mechanics is complex but relevant, as is the development of practical methodologies that allow interpreting visualized data. A range of unresolved theoretical, methodological, and computational problems in three-dimensional visualization narrows the scope of its application. Therefore, the creation of efficient methods and algorithms for numerical modeling and visualization of contact mechanics tasks, as well as the development of corresponding software to address important practical problems, is unquestionably relevant. For example, if deformation of an object occurs, researchers can observe and analyze the deformation process.
The process of 3D modeling is becoming increasingly popular. In computer graphics, it is the process of developing a mathematical representation of any three-dimensional object's surface using software. The product of modeling is a 3D model. Through 3D modeling, visualization, and prototyping, it is possible to study the object model in detail, make necessary changes, assess ergonomics and functionality, alter product design, create photorealistic images, and more. Rendering is a stage in computer graphics that involves processing the 3D model of a product using specialized software environments. The module that performs rendering is called a renderer. It is very important to carefully develop the analysis of the stages of transforming a standard 3D model into a maximally realistic one, using various methods of computer-aided design. This helps to improve the quality of the image and obtain a much clearer understanding of the model, evaluate its appearance and modeling process, and detail the development parameters.
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